"Capable of creating good looking results, this deserves a place in the kit of keen photo geeks." - MacFormat, June 2013
Photos with light rays are difficult to capture, right time, right place, right angle and so on.
It took 18 months for Shine to be completed, with many iterations of the engine. All in the quest to generate the most natural looking light rays possible.
Shine 1.1 introduced a refactored version of this engine, delivering superior performance (nearly twice as fast as version 1.0) while using 30% less memory than version 1.0.
"Shine is a godsend for stock shooters! God rays on demand! Thanks Ohanaware!"
- Richard Sisk, HDR360pro.com
Camera & lens makers spend millions on trying to reduce "Lens Flares", add them back with Shine.
Lens flares, you either love 'em or hate 'em. Capturing lens flares so they compliment an image requires a skill in it's own right. Shine enables lens flares to be added post capture and because Shine's lens flare engine is based upon real lenses, it generates realistic lens flares.
"The lighting effects are realistic and natural looking." & "in terms of quality and flexibility Shine is first rate."
- Mel Martin, TUAW.com
Shine's rendering engine features the next generation of the highly optimized "Dynamic Processing". Allowing Shine to provide near instant updates while editing & still producing Retina ready previews.
As the light source is moved in Shine, effects are updated near instantly, allowing for precision & saving time.
It's easier to concentrate when there are less distractions.
Shine's tools are neatly laid out on the left, the rest of the window is used to provide a stunning large preview.
In full-screen, the preview utilizes as much screen real estate as possible.
Shine's capable of illuminating huge (100+ megapixels in size) panoramas